1.2.1 Update Released


Hello everyone!

It's been almost a week since we launched the Natural Law expansion and the free 1.2 update! The release went very well. Many people have bought and are playing the game right now. We hope you are enjoying the new expansion and the new update!

In the meantime, we've been listening to your feedback, so here's a patch that adds a few important improvements and fixed some issues.

Saves from version 1.2 should be 100% compatible with this new update.

If you have feedback or find any bug please let us know on our official forums, on the Steam forums, on our Discord server or if you prefer just send an email to contact@praxis-games.com with a save and the Player and Player-prev log files you can find in this folder for bug reports: C:\Users\<your_username>\AppData\LocalLow\Praxis Games\ISG\

Thanks a lot to everyone who has bought the game and has been providing feedback!

Have fun!
The Development Team
Praxis Games

VERSION 1.2.1 (changelog)

GAMEPLAY

  • Emigration now possible from colonies with maximum population capacity.

UI / GRAPHICS

  • Now possible to alternate the fleet set for the Human default race directly from the new game screen.
  • The ideal biome habitability icon is now displayed with a green teal tone in the planets overview panel, to help differentiate the ideal habitability (green) from hostile habitability (red). Hope this helps the colorblind folks.
  • Information added to desire to captain a certain type of ship tooltip clarifying that the leader's ship cannot be destroyed or captured in battle for the leader's desire to be fulfillable.
  • New alternative dark brown color for the Nova added to replace the previous alternative grey color, which was too similar to the main color of the Cerixx.
  • Internal log viewer toggle removed from the game settings.
  • Colonization possibility tooltip now also shown on the planets overview panel (planet icon and name).
  • Information added to the boarding panel to clarify that boarding actions can go with up to 50% of the currently available marines.

BUG FIXES

  • Fixed a bug that was allowing player's ships to sometimes flee when in 'Auto-Combat' mode even when they were instructed not to.
  • Fixed a bug that was causing the AI to not trigger the 'Stellar Blast' titan ability when missiles were on the battlefield. The AI was only using the ability when fighters or bombers were present.
  • Fixed a bug that was allowing ships to move again when clicking a new destination when this was done very quickly after all their potential movement range was exhausted for that turn.
  • 16:10 Monitor Research Screen UI misalignment fixed (reset queue widget was on top of tech ETA text).
  • Typo fix in the description of the Neutron Beam, it needed a space after "Moderately powerful beam weapon".
  • Fixed a bug that was allowing the 'Violent Tectonics' planet special to sometimes be present in Eco 3 planets.
  • Fixed a bug that was causing the Ultra techs' level 2 to cost the same as level 1. The 2nd level costs 2x the base RP, the 3rd costs 3x the base RP, and so on.
  • Fixed an issue that was causing the population pressure modifier to show the wrong percentage value in the population growth tooltip. The calculations were correct, only the tooltip information was wrong.

Files

interstellar-space-genesis-windows.zip 2 GB
Version 1.2.1 Nov 25, 2020
interstellar-space-genesis-windows-app.zip 2 GB
Version 1.2.1 Nov 25, 2020

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