1.2.2 Update Released


This is a small update for some important bugs discovered in the previous version.

Saves are 100% compatible.

Thanks to all who bought the game and the Natural Law expansion so far. You are awesome!

Change list

UI / GRAPHICS

  • The ships' abbreviations displayed in the 'Request Defense Fleet' desire tooltip now show the full ship class name (e.g. Frigate) instead of an abbreviation (e.g. FF). Note: Requires new desire to fire to reflect the changes.

BUG FIXES

  • Fixed a bug that was causing technologies to be all hidden even when the option 'Show Techs' was set with random techs. When going with random techs (option in the New Game screen), the player can go with either the 'Show Techs' or 'Hide Techs' options. The former shows the random techs in the tech tree while the latter option hides them ('Unrevealed' status).
  • Fixed a bug in the 'Influence Leader' spy action that required the player to influence a leader even when none was left in the rival empire to influence. This happened when the psy-ops agent was ready to influence a rival leader in the same turn the player raided and conquered one of their planets capturing the rival's only remaining leader to influence in the process.
  • Fixed a bug in the 'Ancient Ship' galactic event that was not allowing the player the pick the 'Nothing happens' option when the survey ship was sent to another system before the event choice was made.
  • Fixed an issue in the 'Heat status' tooltip which was not listing all the possible effects when heat reached critical level on a ship.
  • Fixed an issue in the colony research tooltip when listing the bonus from the 'Exceptional Fossils' planet special. It was showing double the amount of the bonus provided. The calculations were correct, but the value on the tooltip was wrong.
  • Fixed an issue in the weapons damage tooltip in the ship design screen. A space was missing between the damage value and where it read "From Weapon Base".
  • Fixed a bug in the space combat which could cause a freeze when the AI used the 'Illusion Materializer' special system. [Hotfix]
  • Fixed an issue where notifications for ship crew XP level ups could be presented for destroyed ships in battle if they happened to gain a new level in that battle. [Hotfix]

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